Tag Archives: Steam

Grim Legends 3: The Dark City

Step into the shoes of Sylvia in her quest to contain the Koshmaar, a terrible monster on the loose that can be contained through puzzle-solving related exploration.  With the help from Solomon, Sylvia’s mentor, you will take on the task of saving the city by recovering the Incarceri Stone and stopping the Koshmaar from complete destruction.




The Good

In a weird way, one of the best things about Grim Legends 3 is that it is not excessively long – rather, it feels like they hit just the right length for this game.  Lately, I’ve felt like a few of the puzzle/story games I’ve played have dragged on with a lot of back and forth between areas solely to make the game feel longer.  Grim Legends 3: The Dark City found a good balance of puzzles mixed in with story and didn’t have an excess of pointless backtracking.  The game had a comfortable flow that has been lacking in some Artifex Mundi games I’ve played recently, which is a nice feeling to return to.




The Bad

The plot feels like every other Grim Legends game (and every other Artifex Mundi game, for that matter).  Additionally, a lot of the hidden-object puzzles were not the type with a list, but instead were the type where you were given a pictures of similar items that you needed to find in a pile of junk.  While these are hidden-object puzzles, they feel a bit like lazy cop-outs where stuff is just jammed together to find, rather than a fun challenge searching for items in a scene.



The Achievements

A lot of the achievements in Grim Legends 3 are the same as we’ve seen in other Artifex Mundi games – a handful of story related achievements, completing the puzzles without any hints, and a few achievements for finding all the collectibles.  Other than that, The Dark City throws in a few achievements for completing specific puzzles in less than three minutes (the stain glass puzzles), and two achievements related to rune puzzles.  The achievements tied to the newer style puzzles are a nice addition to the standard list – this time around, the only achievement I wasn’t a huge fan of was for completing a hidden-object puzzle in twenty seconds or less (hint – pausing the game only slightly dims the screen but allows you to keep hunting the screen for whatever you need).




The Verdict

As far as Grim Legends 3: The Dark City, it fills most of what we have come to expect from Artifex Mundi.  Fun puzzles, a handful of hidden-object puzzles, and beautiful artistry – they have found their formula and they are sticking to it.  I really did enjoy Grim Legends 3, but I have reached a point where many of the Artifex Mundi games feel like the same plot in slightly different landscapes.  For me, Grim Legends 3 became play for the puzzles, not for the plot. You’ll get a fun afternoon of gaming in, but it will be exactly what you were expecting – nothing more, nothing less.


The Station

Welcome to The Station, where you take on the role of a recon specialist sent out to find out what happened on-board a space station that was studying an alien life-form.  You’ll take on the task of exploring the various areas of the station and reliving some of what the three-person crew went through by reading their correspondents, as well as listening to many of their voice recordings.  Will you be able to save anyone on board, or is it too late for the crew of The Station?



The Good

In addition to beautiful graphics and an interesting area to explore, The Station has some of the best flow that I’ve experienced in a walking-sim in a long time.  Often times, I feel like the story doesn’t move well, or pieces of the plot are lost in trying to figure out where to go next.  The Station succeeded in leaving plenty of room for exploration while guiding the plot along gently enough without feeling forced.




The Bad

The Station is very short.  The story itself (which I played with no guide) took me about 30-45 minutes.  It felt like there were plenty of opportunities to expand on the story that were left unexplored.  I understand having some mystery to a story, but in a game this short, I feel like expanding into some more areas would have been wise.



The Achievements

Most of the achievements are either story-related or collectibles, with a few others for performing tasks like opening each of the crew’s lockers, and completing all puzzles.  Overall, it is a very short completion – I finished it in right around an hour, and that includes having to go back and clean up three achievements I missed on my initial story playthrough.  It is a very ordinary achievement list with nothing special that jumps out, but also provides a very easy completion.



The Verdict

If The Station wasn’t so short, my overall rating of it would be much higher.  While I love pieces of the story that was given to us, it left me wanting so many answers and feeling somewhat unfulfilled.  Otherwise, The Station provides an intriguing skeleton and a beautiful space-scape to explore for a little while.


The Coma: Recut

In The Coma: Recut, you play as Youngho, a Korean high school student exhausted and stressed from preparing for his finals.  Upon arriving at school, Youngho learns about the attempted suicide of a classmate before finding out that finals will continue as originally planned.  After falling asleep at the beginning of his first final, Youngho awakens at his school desk in the middle of the night, being pursued by a killer that resembles his teacher, Ms. Song.



The Good

The atmosphere of The Coma is very creepy.  You have a flashlight that you can use, but you’ll want to use it at your own risk to avoid detection as much as possible.  As you traverse the school, you risk running into the killer at almost any given moment.  Moving carefully and intelligently will be a key to your survival.  I learned very quickly that moving between floors will not be enough to avoid your almost certain demise as the killer will follow you between floors, and into classrooms.


Hiding in places like closets or bathroom stalls will provide safety as long as the killer isn’t too close.  A large part of your survival will be based on tactical decisions you make, such as setting off something to make noise to attract the killer so you can safely move elsewhere in the school.  Having to think and plan adds to the inherent creepiness, as you cannot move blindly and hope to survive.


The Bad

The sheer volume of dialogue and the frequency of non-frightening interruptions really took away from the horror aspect of The Coma for me, and at some points, I felt like it was more visual novel than survival horror.  I am a relatively easy person to scare, particularly when playing horror style video games, and I found myself more annoyed than startled at any given moment.


The controls come across as cumbersome due to the number of different functions added into the game.  While playing The Coma, there were moments that I had trouble remembering what button performed which function, and this became aggravating, particularly when my character was on the verge of death or would die shortly thereafter.


The Achievements

Most of the achievements have somewhat mysterious names and descriptions, but most of them seem to be story related.  Within a short amount of time from beginning the game, I had unlocked five achievements, and based on what triggered them to be unlocked, they appeared to be story-related and unmissable.  Some of the descriptions indicate that they require some searching to find them, which adds an element of adventure to The Coma beyond the story.


The Verdict

Driven by an interesting story and a creepy atmosphere, The Coma had a lot of potential to be a great game.  I feel that if the game had been a bit more atmosphere driven, it would have been far more successful.  Between the intriguing achievement list and an interesting story, The Coma: Recut is worth a playthrough, but don’t look for as much scare as the trailer might lead you to expect.


SEUM: Speedrunners From Hell

Welcome to Hell, and good luck getting out!  SEUM: Speedrunners From Hell is a first-person speedrunning game where you run your way through Hell after a demon breaks into your apartment and steals the last of your brewskies!  In addition to the standard sprinting through levels, you’ll use super powers like the ability to shoot fireballs and reverse gravity to battle your way through a variety of obstacles.  Search for hidden beers on each level if you want to unlock all the levels and stick it to the demon!


The Good

For what could have been a very ordinary game, SEUM hits a lot of points that make it a fun, addictive game.  In addition to its standard story mode, it also has an endless mode, and a speedrun mode (which consists of speedrunning through a series of eleven stages in one shot).  I have been a particularly big fan of the endless mode because each time you restart endless mode, it is randomized.  This I felt like this forced me to get better at the game in general because it forced me to be adaptable to different levels.


While I spent a lot of time dying or failing levels in SEUM: Speedrunners From Hell, it didn’t get aggravating in the way that so many games can.  SEUM has a quality that makes you want to continue attempting levels, learn from your mistakes, and force your way through.  SEUM was tough, but in a challenging, fun way that many games like this miss out on.


The Bad

There were only two issues I really had with SEUM.  First, I struggled with motion sickness the first time I played this game, so if you are sensitive to motion sickness or dizziness in video games, I would avoid this.  There are many settings to help combat this, and I only experienced it the first time I played, but I know that for some people, this can make a game unplayable.  The only other real issue I had was that I experienced a lot of times where the game would get hung up on loading screens.  While this didn’t happen excessively, it was noticeable and became a distraction a few times.


The Achievements

SEUM has a great achievement list for how straightforward of a game it is.  Comprised of 27 achievements, they range from the standard “complete the game style” to a wide variety of achievements focused around the number 666 in one way or another (including, but not limited to, finishing a level in exactly 6.66 seconds, shoot a fireball 666 times, and jump 666 times).  There are also achievements for performing certain actions, like finding a skeleton surrounded by Pokeballs (although I won’t tell you where this is)!  Overall, one of SEUM’s strongest points is in its achievement list, improving the replayability vastly.


The Verdict

I think what I found to be really appealing about SEUM: Speedrunners From Hell is the ability to just pick it up and play for a little while at a time.  It is enjoyable, has a variety of game modes to keep things interesting, and a nice achievement list to keep you coming back for more.


Dark Arcana: The Carnival

In Dark Arcana: The Carnival, you travel to a haunted (big surprise) carnival as a detective investigating the disappearance of a woman.  Pretty early in the game, you discover you can travel to a mirror-world, where most of the story actually takes place.  As a standard point-and-click puzzle game by Artifex Mundi, there are wide variety of puzzles, including hidden-object puzzles and Monaco, a matching puzzle game that can be played in place of hidden-object puzzles.


The Good

For fans of hidden-object puzzles (or just puzzle games in general) Dark Arcana: The Carnival is a great choice.  There is a variety of puzzles throughout the game, with a nice balance of them being hidden-object puzzles (my personal favorite).  One thing I liked about Dark Arcana was that there was not the addition of collectibles that do not add to the content of the story like Artifex Mundi has done in a few of their other games.  Along with beautiful scenery we have come to expect, Dark Arcana lives up to the basic expectations of a good point-and-click puzzle game.



The Bad

The map function does not seem to function properly in Dark Arcana, and this became very annoying at some points.  I tried pulling the map up in both my runthroughs of the game (one on each difficulty setting), and the map did not appear to have a working fast-travel setting (although the feature was described when you receive the map).  Of all the Artifex Mundi games I’ve played, this one definitely had the most confusing layout and would have benefited immensely from a functional fast-travel feature.


The Achievements

Like many other games developed by Artifex Mundi, Dark Arcana has a relatively straightforward achievement list.  The game will require two playthroughs (one to complete all hidden-object puzzles, and another to complete Monaco puzzles).   Most of the achievements are story related, but there is also a nice mix of puzzle related achievements, such as completing puzzles in a certain amount of time.  Avoid using hints throughout the game, as some of the best achievements are for completing puzzles without using hints or skipping.   I was able to complete both runthroughs and the bonus chapter for the full 1000 gamerscore in roughly 6 hours.


The Verdict

Dark Arcana: The Carnival is a short, enjoyable game that follows a successful game formula Artifex Mundi has used repeatedly through their existence.  If you have played and enjoyed a point-and-click game by them before, this is likely a game you will enjoy.  I found this game provided me with an enjoyable afternoon and an easy 1000 gamerscore.


A copy of this game was provided by the publisher for the purpose of this review

Buy this game on the Xbox Store

Death God University Review

Welcome to Death God University, a lively educational establishment training its students to become Death God assistants.  Over several levels, you will be assigned targets you need to eliminate with as much discretion as possible.  As this is a school, each level will be graded based on how many people witness parts of your devious acts, such as picking up an item or tampering with something.


Your targets are based on celebrities or fictional characters, such as Miley Cyrus and The Flash (The Flasher).  Each assignment opens up with a short video of your target and what they have done to earn their way onto your hitlist.  After that, you’re off onto your adventure to kill them in generally creative and discrete fashion.


The Good

Death God University is pretty amusing in its choice of victims, their crimes and how you can kill them (although from what I can tell, there is only one way to ultimately kill each victim).  Beyond it’s limited comedic value, there is not much to look forward to in this game.


The Bad

Oh boy, if you like loading screens, there is almost nothing wrong with this game.  In Death God Loadaversity, you frequently need to switch between different locations, and the loading screens between each location are absolutely ridiculous.  There were several instances where I wasn’t sure if the game was still loading or if my Xbox One had frozen because it was taking so long to load.  God forbid you accidentally choose the wrong location to travel to or are only in one area for a short time, the loading screens really begin to pile up.


In addition to the loading screens, there is just not a huge difference between each level.  Generally, you go to a few places, pick up a few items or do a minigame, and then combine and place them somewhere to kill your victim.  It becomes very repetitive, very quickly.


The Achievements

Death God University contains 13 achievements that are all story related for killing your various targets.  I have had no issue with glitchy achievements or anything like that, but the straightforward story related achievements add no replay value to this game.


The Verdict

It is particularly disappointing when you look at a game and think that it has a great concept, sounds creative and is going to put a spin on a style of game you already love.  It is even more disappointing when you are still looking at a loading screen wondering if your Xbox is broken or trying to figure out what you did to deserve this punishment.  It is most disappointing when the load screens and repetitive gameplay make you wonder if maybe you are the next victim for one of the students at Death God University.


Developed by: DSK Green Ice Games
Published by: DSK Green Ice Games
Website: http://www.dgugame.com/
Xbox Marketplace: https://www.microsoft.com/en-us/store/p/death-god-university/c02r74432kq2
Steam Storehttp://store.steampowered.com/app/352850/


A copy of this game was provided by the developer for the purpose of review

Enigmatis 2: The Mists of Ravenwood Review

Enigmatis 2: The Mists of Ravenwood takes you on a point-and-click adventure as a detective trying to solve the mysterious disappearances of a little girl and her parents.  Along the ways you’ll solve a variety of puzzles as you encounter mysterious people, giant ravens and a seemingly alternate dimension.  Artifex Mundi has used their tried-and-true formula to deliver another enjoyable installment to the Enigmatis series.


The Good

As expected, Enigmatis 2 offers a good variety of puzzles for you to work through.  In addition to the standard hidden-object puzzles, there is a nice mix of other types of puzzles throughout the game, including the option to substitute matching puzzles for the hidden-object puzzles.


The environment and artwork of Enigmatis 2 is excellent.  Each screen looks like a nicely done painting, which is something I genuinely enjoy in all Artifex Mundi games.  Also, for people who played the first Enigmatis game, there are a few character and plot tie-ins that bring the games together.



The Bad

My only real issues with Enigmatis 2 both involve the hidden-object puzzles.  First, there are times that I will have an object highlighted in a puzzle and the game will respond that there is nothing to be found there.  Sometimes, it seems you have to have to circle over an object perfectly for it to register as found.  Sec0ndly, it seems that the first half of the game has almost no hidden-object puzzles.  I would like to see the mixture of puzzles spread out a little more evenly as some of the first half of the game just felt like running back and forth.


The Achievements

The achievement list for Enigmatis 2 is pretty standard for an Artifex Mundi game, and for the most part it is a decent list.  There are two different collectibles (butterflies and “Illusive Objects”, which are visual shifts in the environment) plus achievements for things like completing each puzzle type without using any hints.  The game does require two playthroughs for the completion, one for completing all hidden-object puzzles and one for completing all pair-matching puzzles.


The Verdict

If you’re looking for your standard point-and-click adventure, this is the game for you.  While Enigmatis 2 does not stray from the tried-and-true structure of this type of game, there really is no need for it to.  It has an enjoyable story, is visually beautiful, and has a great variety of puzzles.  Combined with a good achievement list, Enigmatis 2: The Mists of Ravenwood provides an enjoyable game for an afternoon or two.

Enigmatis 2: The Mists of Ravenwood is available on both Xbox One and Steam for $9.99.


Developed by: Artifex Mundi
Published by: Artifex Mundi
Website: https://www.artifexmundi.com/g/enigmatis-the-mists-of-ravenwood/
Xbox Marketplace: https://www.microsoft.com/en-us/store/p/enigmatis-2-the-mists-of-ravenwood/bpkf486vrkdr
Steam Storehttp://store.steampowered.com/app/284770/

A copy of this game was provided by the developer for the purpose of review

Bridge Constructor Review

Bridge Constructor is a puzzle game in which you are given the simple task of building a bridge to allow cars, trucks and tank trucks to drive across.  On each level, you are provided with a selection of materials (wood, steel, concrete footers and metal cord) to build your bridge from.


The Good

Overall, Bridge Constructor provides a wide assortment of levels for you to test out your bridge building skills on.  After completing the levels once (by getting trucks and cars across each level), you can replay the levels again, but this time you have to get “tank trucks” across.  The tank truck levels generally provide you with more money to help deal with the added challenge of more weight and sensitivity in the tank trucks.


I found that most levels required a certain level of creativity in the construction of the bridges more than a knowledge of architecture.  It was fun to have to test out different ways to design bridges to find out what would work, and what wouldn’t.  I also thought the budget they set for each level was generally reasonable to be able to find a solution while still having a challenge.


The Bad

There is no way to dance around the fact that Bridge Constructor is fairly repetitive.  The SlopeMania levels help for this, but I feel like the game would have benefited from having these levels mixed in with the rest of the levels instead of being completely separate.  I think that would have helped immensely with the monotony of the game.  The other main issue I had with the game was that I continually had issues with my save files disappearing at random and would have to replay entire islands.


The Achievements

The achievement list of Bridge Constructor is a nice mixture of level based achievements and other challenges.  Many of the achievements are based around being able to get cars, trucks and tank trucks across all the roads on each island.  The rest of the achievements include things like completing levels under the budget by various amounts, and failing the same level 25 times in a row.


As a heads up, I have experienced multiple buggy achievements in Bridge Constructor on the Xbox One.  One of them was unlocked by exiting out of the game and completing the parameters of the achievement again, but I still have two achievements that are listed as 100% unlocked but have not unlocked.


The Final Verdict

Bridge Constructor offers some puzzle fun, but it’s repetitiveness outweighs that enjoyment pretty quickly.  Combined with the achievement and saving issues, the fun provided by Bridge Constructor can turn into frustration very quickly.


Developed by: ClockStone
Published by: Headup Games
Website: http://www.bridgeconstructor.com/
Xbox Marketplace: https://www.microsoft.com/store/p/bridge-constructor/bwg6lft5qdr3
Steam Storehttp://store.steampowered.com/app/250460/

A copy of the game was provided by the publisher for the purpose of this review.

Mantis Burn Racing Review

Mantis Burn Racing,  developed and published by VooFoo Studios, is a top down racing game that is similar in style to the classic micro machines game, or rc pro am, without the miniaturization. If you are looking for a racing game, and Horizon 3 is outside of your budget, this game may fill that void.


The Good

Mantis Burn Racing is a fun game. I enjoyed all of my time with the game, and it didn’t feel like the AI rubberbanded much, nor were they able to pass you if you didn’t make a mistake. If you were passed, or couldn’t get first place, you probably made a mistake, or were under powered for the race. Luckily, there are a wide variety of races in the game, with a good progression system that allows for easy upgrades to your vehicles.


On each race, there are “Gears” to collect, which are basically optional objectives to do during the race. They are usually to get first place, don’t use boost, run over a certain number of objects, or take a shortcut so many times. They do vary, and some of them will take multiple attempts, but luckily you will obtain the majority of them through regular racing. There are certain stop points in the game that require a certain number of gears, but these are only there to prepare you for the next set of races. If you do not have the minimum number of gears, then you most likely need to go back and do some of the previous races again. For one, it increases your XP, and 2, you will most likely unlock upgrades that will help you progress. These checkpoints don’t feel tacked on, and have reasonable numbers to achieve.


There are multiple varieties of race types, from regular racing, knockout, time trial, etc. Each season of racing unlocks more racing types, and increases the difficulty slowly. You will go through multiple seasons as you progress through this game, from rookie, to pro, to veteran, and along the way you will unlock a variety of cars to help you on your way. Each set of cars is geared toward their race tier, and some races require a certain car type (light, medium, heavy) to allow you to race. This works out because it forces you to try various cars and not just stick to one car for every race, which I most likely would have done. This also means you need to spread out your upgrades, and not give them all to one car.


The types of upgrades can be stacked, but if you add all engine and boost to your car without a tire (tyre) upgrade, your car will be more likely to spin out and lose control. This requires some thought to be put in before you place the upgrades. You can discard upgrades, but it is recommended to get them right the first time. Upgrades are obtained by getting to a certain point on the XP timeline, or by completing sets of races. Some upgrades only require you to finish one race to unlock, while others you need to complete multiple races that surround the upgrades on the map to unlock. I think this works well, and you can clearly see how to obtain the upgrades.

The Bad

While the game is great, no game is perfect, and it does have a few minor annoyances. The first, and most obvious thing are the long loading times. Now these are not long compared to other AAA games out there, but because they happen so often, they are very noticeable. With each race having a loading time it kind of drags the whole thing down.


There is also not a lot of variety in track locations in the game. While there are a variety of track setups, all of them kind of blend together over time. Also, some of the darker sections of the game seem too dark in transition. A larger variety of places to drive and varying scenery would have been a nice thing to have, but again, you will still have fun with this game, the tracks just get old.


My only other complaint with the game is that it is fairly easy to get stuck on a wall, with no quick recovery option that I could see. Having to slowly reverse, then get back up to speed again almost always means you are playing catch up, for what should be a minor mistake. The devs might have been going for realism here, but a quick reset option would at least allow you to get back into the race faster.

The Achievements

I enjoyed the achievements in this game. When you start the game, you will be getting achievements left and right as you progress the early stages. Other achievements will come over time, and a few of them require skills like unlocking all 6 Gears 15 times, etc. I think the achievements in the game provide a wide selection of achievement types, and only include a few multiplayer ones. One thing to note though, is that there are 2 achievements for beating an online player with a higher ranking than you, so if you don’t unlock it early it could be difficult to unlock, and could even become unobtainable for you without a save reset if you progress too far in the game.

The Final Verdict

Mantis Burn Racing is a great, fun game that will give you many hours of enjoyment. If you like racing games, you should give this one a shot. The game provides a wide variety of races types and is genuinely fun all the way through. The progression system guides you along, and there isn’t a huge difficulty spike if you perform upgrades, while still being challenging. It does have some strange camera movements that take some time to get used to, but the game does provide camera options. The loading times are long, but not longer than 10 or 15 seconds. They just seem longer because they happen so often. Overall, I would recommend this game to anyone that likes racing games, or anyone that likes fun games in general.


Developed by: VooFoo Studios
Published by: VooFoo Studios
Xbox Marketplacehttps://www.microsoft.com/store/p/mantis-burn-racing/c4477gnrjptj
Steam Storehttp://store.steampowered.com/app/446100

A copy of the game was provided by the publisher/developer for the purpose of this review.

One Hundred Ways Review

Remember Crazy Machines Elements and Switchball? One Hundred Ways takes the best of both worlds and put them in to one game! You need to make a ball reach it’s goal using the tools that you have available to you. There are different environmental obstacles that you will need to use to your advantage with some creative thinking.

My Great Capture Screenshot 2016-10-07 18-21-33.jpg

The Good

One Hundred Ways features over 110 levels sprawled out over a cute map that resembles the various obstacles you will face through your journey. You are greeted with a tutorial for the first 10 levels which is pretty easy as you’d expect. This gets you familiarized with how the different contraptions and obstacles work, while getting you used to the controls and menus.


The presentation, controls, puzzle layout, and concept are all pretty straight-forward and don’t take much time at all to grasp. Each level has a unique layout and often times has more than one solution. There are about a dozen different types of obstacles that you will encounter, such cranes, fans, holes, and even fire.

Along with the obstacles, you start off each level with a preset inventory. The items in your inventory are similar to some of the obstacles you run into, but are to be used in conjunction with them. These items include things like speed pads that increase the speed of your ball when it passes over it, ball launchers that will launch your ball in a specified direction, teleporters, and more.

My Great Capture Screenshot 2016-10-07 18-56-31.jpg

There is definitely no shortage of puzzles to play. There is over 110, (133 to be exact) on the Xbox One version and 110 on the Steam version of the game. The difficulty and complexity increase as you progress, as you would probably expect. It could be just me, but occasionally I would run into puzzles that seemed to be a lot less difficult/simple than the level number would suggest.


The Bad

My only major gripes are that there is no way to skip the level and there is no hint system other than the extremely vague tips you may or may not receive in the beginning of the level. Most of the puzzles are either pretty straight forward or just take a bit of trial and error to figure out. Occasionally you will run into ones that can be a game stopper for you and having some sort of skip or hint mechanism would really be nice to have.

There is also an issue with the overall physics. I can’t really say that it’s ‘bad’ but rather inconsistent. Basically, you can set up a puzzle and let it run it’s course and then rerun it and get a different result. It’s only really noticeable when it comes to speed or timing specific things, like having the ball make a jump or pass over a teleport pad. Sometimes it will go fine, other times the ball won’t make the jump or won’t teleport when it should. Like I said though, this isn’t necessarily bad because there was many times where it worked out in my favor.


The Achievements

A very basic achievement list consisting of solving a series of puzzles mostly in groups of ten, like completing levels 1-10, 11-20, and so on. There are two for reaching specific levels like level 100 and level 133. If you manage to finish all of the puzzles, you will end up getting all of the achievements. Like I said, very basic which isn’t at all surprising for a puzzle game.

The Final Verdict

The thing that I really love about One Hundred Ways is that there is frequently more than one way to complete the puzzle. Overall it’s a fun, family-friendly game that will keep even the most casual gamers and puzzle aficionados entertained for several hours.

If it wasn’t for the fact that there is no hint system or way to skip the levels if you are having a hard time with one, I would have enjoyed One Hundred Ways a bit more. It didn’t really take away from the enjoyment, but there was several times where I ended up putting the game down for and extended period of time out of frustration.

One Hundred Ways carries a fair price tag of $9.99 for both the Xbox and Steam versions and is available now on both platforms.


Developed by: Sunlight Games
Published by: Sunlight Games
Xbox Marketplacehttps://www.microsoft.com/store/p/One-Hundred-Ways/BQSB9CXNFQ9Q
Steam Storehttp://store.steampowered.com/app/404630/

A copy of the game was provided by the publisher for the purpose of this review.