Albert & Otto is a puzzle-platformer that puts in the shoes of Albert, a young boy whose sister has been abducted. Along with Otto, a seemingly-magical stuffed bunny, you must traverse the world while you solve puzzles and battle some somewhat creepy beasts. Careful timing and some quick thinking are going to be necessary if you want to help Albert reach the end his first chapter!
The story in Albert & Otto is intriguing, and its art style is beautifully done. More than once, I found myself thinking that it looked and felt similarly to LIMBO, but not in a bad way. The collectibles (mailboxes and shards) both added to the story in different ways, which is an element that is missed in many games. By far, the storytelling elements of Albert & Otto are its greatest success.
Albert & Otto is riddled with small issues that really seem to pile up. First, the game itself is very short, and while the achievements give it some replay value, you’re not going to be pouring hours into this game no matter what. Besides the length of the game, there are a lot of glitches that seem to pile up, especially when combined with the precision that is needed in many sections (which, in and of itself, becomes aggravating). The biggest glitch I ran into involved my character suddenly being incapable of aiming to the right side of the screen, as well as not being able to move Albert at all. This resulted in having to restart a level that I was already growing increasingly frustrated with.
Of the 12 achievements in Albert & Otto, four of them are story related, and two are for collectibles (all of which are relatively easy to locate throughout the game). The rest of the achievements may be earned through completing various tasks, such as shooting a crow while you are in the air, or completing bosses/certain sections without dying. It is important to note that there is an achievement for completing the entire game in five or less deaths, but as of right now, the achievement unlocks upon completion of the story regardless of how many deaths you have.
When I first started to play Albert & Otto, I really thought it was going to be a great platformer, but by the end, I don’t know if I was more frustrated with the length of the game, the glitches, or the seemingly random system of precision-nitpickiness. With some practice, this can be an easy completion (and without practice, you can still net about 500 gamerscore), but I would carefully weigh how much you are willing to pay for Albert & Otto.