One Hundred Ways Review

Remember Crazy Machines Elements and Switchball? One Hundred Ways takes the best of both worlds and put them in to one game! You need to make a ball reach it’s goal using the tools that you have available to you. There are different environmental obstacles that you will need to use to your advantage with some creative thinking.

My Great Capture Screenshot 2016-10-07 18-21-33.jpg

The Good

One Hundred Ways features over 110 levels sprawled out over a cute map that resembles the various obstacles you will face through your journey. You are greeted with a tutorial for the first 10 levels which is pretty easy as you’d expect. This gets you familiarized with how the different contraptions and obstacles work, while getting you used to the controls and menus.


The presentation, controls, puzzle layout, and concept are all pretty straight-forward and don’t take much time at all to grasp. Each level has a unique layout and often times has more than one solution. There are about a dozen different types of obstacles that you will encounter, such cranes, fans, holes, and even fire.

Along with the obstacles, you start off each level with a preset inventory. The items in your inventory are similar to some of the obstacles you run into, but are to be used in conjunction with them. These items include things like speed pads that increase the speed of your ball when it passes over it, ball launchers that will launch your ball in a specified direction, teleporters, and more.

My Great Capture Screenshot 2016-10-07 18-56-31.jpg

There is definitely no shortage of puzzles to play. There is over 110, (133 to be exact) on the Xbox One version and 110 on the Steam version of the game. The difficulty and complexity increase as you progress, as you would probably expect. It could be just me, but occasionally I would run into puzzles that seemed to be a lot less difficult/simple than the level number would suggest.


The Bad

My only major gripes are that there is no way to skip the level and there is no hint system other than the extremely vague tips you may or may not receive in the beginning of the level. Most of the puzzles are either pretty straight forward or just take a bit of trial and error to figure out. Occasionally you will run into ones that can be a game stopper for you and having some sort of skip or hint mechanism would really be nice to have.

There is also an issue with the overall physics. I can’t really say that it’s ‘bad’ but rather inconsistent. Basically, you can set up a puzzle and let it run it’s course and then rerun it and get a different result. It’s only really noticeable when it comes to speed or timing specific things, like having the ball make a jump or pass over a teleport pad. Sometimes it will go fine, other times the ball won’t make the jump or won’t teleport when it should. Like I said though, this isn’t necessarily bad because there was many times where it worked out in my favor.


The Achievements

A very basic achievement list consisting of solving a series of puzzles mostly in groups of ten, like completing levels 1-10, 11-20, and so on. There are two for reaching specific levels like level 100 and level 133. If you manage to finish all of the puzzles, you will end up getting all of the achievements. Like I said, very basic which isn’t at all surprising for a puzzle game.

The Final Verdict

The thing that I really love about One Hundred Ways is that there is frequently more than one way to complete the puzzle. Overall it’s a fun, family-friendly game that will keep even the most casual gamers and puzzle aficionados entertained for several hours.

If it wasn’t for the fact that there is no hint system or way to skip the levels if you are having a hard time with one, I would have enjoyed One Hundred Ways a bit more. It didn’t really take away from the enjoyment, but there was several times where I ended up putting the game down for and extended period of time out of frustration.

One Hundred Ways carries a fair price tag of $9.99 for both the Xbox and Steam versions and is available now on both platforms.


Developed by: Sunlight Games
Published by: Sunlight Games
Xbox Marketplace
Steam Store

A copy of the game was provided by the publisher for the purpose of this review.

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