Paranautical Activity Review

Paranautical Activity is a rougelike first-person shooter that I could best describe as a mix of Minecraft-style characters with a room structure like The Binding of Isaac. It was originally developed by Code Avarice but later sold to Digerati.

Cover

The Good

When I first started playing Paranutical Activity, I really didn’t know what to expect. The first thing I noticed were the Minecraftian graphics. I have to admit, at first I was really apprehensive that I was going to like them, but they grew on me quickly. The game spends no time messing around and throws you right in the action which is exactly what I wanted. It was very easy to get accustomed to the controls and how everything worked even though that was basically no guidance at all. The map and the general layout of the HUD was done well also.

I liked finding the shops on each floor, it kind of reminded me out the shops in the original Zelda games.

Screen1

The bosses are really random and often bizarre

Screen2Screen3

 

The Bad

The music got really obnoxious after a short time. Thankfully the settings menu is very simple.

The dungeons are randomized, but they don’t really change that much.

 

The Achievements

I played Paranutical Activity for 9 hours and 16 minutes and managed to unlock 6 out of 45 of the achievements for a total of 120/1000 Gamerscore.

 

Final Verdict

Overall I had a good time playing Paranutical Activity and I think it’s reasonably priced at $9.99

 

3.5outof5

 

Xbox Marketplace

Steam Store Page

Digerati Distribution

Arkshot PC Greenlight Campaign

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s